It's been a really busy week for me, and next week will probably be even worse; so if I don't post for a few days, you'll know why.
I'm still not over the grundge, although the Infection of the Week appears to be the common cold now. Is it a good sign that it's getting more ordinary and seasonable? I dunno.
But work won't wait forever, so I've been working on getting Little Girl Shapes out for sale. (I get asked about them quite a bit, and I can take a hint. :D )
I've made seven of them, two sizes each for kids of European, African, and Asian ancestry, and an extra just because I really like the way she came out. (I've given her Hispanic coloring in the Vendor Images, but really, you could make either of the other European faces Hispanic as well, or that one blond and blue-eyed, and they'd all look fine.)
Here's the one I'm calling Rosie.
I also have Ashley, Jessie, Li-Lian, Megan, Meiko, and Raven.
They are all Mod, so people can play with the sliders and make their own unique face without trying to figure out how to squash the AV body into a reasonable kid form.
I'm using a new vendor too, which allows people to buy a gift for someone, and have it delivered automatically; perfect for No Transfer items like these.
Anyway, we'll see how it all goes.
(For those of you who might not know about SL, we have Avatars that are different shapes. You wear a shape just like you'd wear a t-shirt. So, in SL, you can lose weight, gain height, get a nose job, or even change your gender by moving some sliders around and clicking a radio button. And that's before you start adding prims! You can be anything in SL, and many people are.)
Besides that, I've been starting to revamp the entire Texture Tutorial in Second Life.
I've learned some interesting things about Flexi Prims, and how they affect the maps. For instance, the Box shape doesn't have any more points than it ever has (one at each corner) unless you make it flexi. Then, of course, it has to or it couldn't flex. But I didn't realize that it didn't otherwise.
Because the Cylinder does. And it totally wrecks the nice job I'd done figuring out how to make maps that with spokes that looked like straight spokes on a cone. Ah well. It's really a net gain for everyone, because the extra points keep the map under some control on cones so it doesn't split all over the place. It just kind of wobbles a little in six different "heights" instead. But that means that patterns without strong vertical lines look fine on cones now even if they aren't flexi.
Planar Mapping is also highly amusing on Flexi prims; especially the Prism, especially if it's Tapered. If you are in SL, give one the "bounce" of jello, and take a look. I laughed myself silly, but then, I'm easily amused.
And we're just beginning to get ready for a House Inspection that's scheduled for Nov. 20. The inspection is really to make sure that our Landlady is keeping the place in habitable shape. But, of course, we feel like it's us that are being inspected; and we're making an effort to not only do the Deep Cleaning that I usually do only when I move, but to fix everything that we've been letting slide for the last six years.
For instance, today we hauled out the ladder and changed the light bulb at the top of the basement stairs that can't be reached, and isn't really needed. (There's plenty of light there, from the two rooms and the door to the glassed in porch that all open onto that stairwell.) I can't remember the last time that light worked; I think it's been several years. :D
But it will be nice to have it all done, and just in time for the holidays, too!
Other than that I've been writing a tutorial that I hope to get up on my website Some Day Real Soon Now, and the usual answering forum questions/getting orders out/coping with e-mail and phone calls, and all the rest of the madness that constitutes a normal day around here.
And life goes on...