I may never sleep again! I have too many exciting things to do.
On Thursday, my new island sim for Second Life was delivered. (Insert happy dance here.)
I had no idea how much control we have on private islands. So I spent some time playing with all of them, and swapping terrain textures, and digging down to zero with the Terrain tools just because I could. Playing on a totally empty sim, with no lag at all, was also an an amazing experience. If I was rich, I'd buy one just to put my workroom on.
On Friday, I got the new Adobe Creative Suite CS3 with Photoshop extended. I was so busy playing with my new island that I didn't install it until Saturday. (I also wasn't sure I was going to keep it, since the software and the island, together, cost as much as a new computer. Quite a nice new computer. But then I decided to go ahead.)
When I did try to install, I was horrified to find that I couldn't. The installer reported a conflict with the public beta of Photoshop CS3, and wouldn't work. So I dragged the beta to the trash, and emptied it. Big Mistake. It turns out that you need to use the Uninstaller. I was stumped until I found this blog post which explained how to get the script from Adobe to fix it.
Running the script was a little scary, because it has warnings that say if you do it wrong, you could lose everything on your drive. I was already mostly backed up from a system crash about a month ago, but I backed everything else, and it ran as smooth as silk. So CS3 is up and running.
Once that was done, I spent a couple of minutes playing with .raw files for my island. This is going to be so much fun!
And then, even though it was very late at night, I decided to just peek at Photoshop's new 3d layer.
It works like a charm, except that you can't add textures. You have to open a 3d image that already has them.
e-frontier has a free exporter for Poser 7. (It's a Python script, really,) that does this. But, as I found out after three hours of pouring over the opened files in BBEdit Lite, comparing them line for line, you must not leave any spaces in the name when you save the file. (It's the .mat file that can't have spaces in the name, but unless you want to edit it manually, just save the whole thing without spaces.)
Once I had it working, of course, I had to play with it a little, and see how much easier it really makes it. (Even though, by this time, it was no longer really late, and was more like a little early the next morning.)
It's going to save me a lot of time, I think.
The lighting is a little disappointing. I wouldn't be happy if I had gotten it primarily to use rendered models in my work. But since I got it mostly to work with the textures on those models, I'm pretty much delighted.
You can't paint directly on the models; you have to paint on the textures, and save them to see the painting updated. But since that's a single keystroke (and another to step backwards if the paint didn't land where you wanted,) it only took me a couple of strokes before I found that I kind of knew where it was going to show up while I was painting.
Updating in real time without a save would be even better, if Adobe could manage it, and painting on the model itself would be even better than that, of course. But I'll take this!
More on that later, though. For now, I have an island to play with!