Tuesday, April 29, 2008

Show and Tell

Every Sunday, in the Lummerland sim, florenze Kerensky hosts a Show and Tell, with the kindest, most supportive audience on the grid.

It's open to everyone, and the first few people who ask for a slot get to show a new original piece to the group. (I think there are nine slots available, but it's a number, and I'm not good with numbers, so I'm not sure.) When all the pieces have been shown, everyone in attendance can vote on the piece that they think should win first, second, and third prize.

Mari and Pygar go to Show and Tell quite a lot, and yesterday they convinced me to go as well, and show the Tea Set I'm working on for the Mother's Day Tea that Mari is planning.



When you touch the tray, the cups and creamer fill, steam comes from the teapot, 3 petit fours appear on the luncheon plate and it says, "Tea is served." When you touch it again, it all goes away, leaving spotless dishes.

If you touch the teapot, it gives you a cup of tea to hold in your right hand, and an empty saucer to hold in your left. If you touch the plate, it gives you your own plate of petit fours.

I made it mostly out of sculpties, creating the original mesh in LightWave 3D®, and then moving to Modo to do the UV Map that allows it to be read into Second Life™ as a "sculpted prim", generate the .tga file that's actually uploaded into the world, and do the texturing. (I'd do all of it in Modo, but I'm still much more comfortable with LightWave, since that's what I used for so many years.)

I'm particularly pleased with the way the petit fours came out. Squarish things with smooth sides are quite difficult to make with Sculpties, and I was amazed that the dab of icing came out as well as it did!

Here's a closeup, just because I'm so tickled with them.



Here's another detail, so you can see the cup more easily.



The other things that were being shown yesterday at the Show and Tell ranged from a really neat bookshelf that allowed you to edit the books, stored them on the shelf, and then displayed them when they were touched, to an umbrella that opened, closed, and changed colors, to a sky-cube environment with cubic mapped photographs in it so you felt like you were really at that place.

Someone was showing a gadget that allowed you to not only see who was in your sim, and where they were, but showed you the sim itself mapped in 3D, let you know the approximate age of your visitors, and allowed you to use anti-griefing tools to deal with troublemakers.

There was also an enourmous building (more than 900 prims worth) on wheels, an Anime costume, and some hand-drawn eyes that someone was wearing.

Mari showed a really wonderful Hi-Bounce ball, that looks exactly like a red rubber playground ball, and bounces 15 or 20 meters into the air when you touch it. (Do not taunt Hi-Bounce Ball.) Someone there remarked that the box is wonderful, too, and it really is. She has it up on the Leaves from the Livingtree blog, if you're interested.

Anyway. Ummm... I won.

I was really surprised that I did, since I thought that the sim-rezzer thing would, and it was apparently really close. But people liked the tea set a lot, it seems.

So, ummm.. I just thought I'd share that.
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The tea set isn't quite ready for sale yet. I need to make the different kinds of tea to go in the cup, so you can choose what you want to drink; but I'll be doing that tomorrow. At least, that's The Plan.

I'll post here when it's ready.

/me grins.

Saturday, April 19, 2008

New Jeans for Second Life™

I've had Good Jeans in Second Life for some time, but lately people have been asking if they could have them without the heavy embroidery on the back pockets.

Since I made some for myself like that (I didn't care for the embroidery with the Hawaiian shirts) I thought I'd go ahead and make them for everyone. After all, Hawaiian shirt season is coming up!

So I made a batch, in the same colors as the Good Jeans, called Plain Pocket Jeans.

RW Jeans - Good and Plain Pocket Modify/Copy/NO Transfer


While I was at it, I changed the Permissions on the Good Jeans to Modify/Copy/No Transfer, and put together Fat Packs with seven pairs of jeans in them for the price of five. The Fat Packs are the Blue, Black, or Light Blue jeans in all the thread colors, or seven different colors of jeans all with the Gold or White thread.

As always, the Jeans have no seams except where seams would be on real jeans, so you'll look as good from the side as you do from the front or back. Each pair of Jeans has both Pants and Underpants with the Jeans texture on it, so you can wear them tucked into boots, or layered with other clothing, with ease.

There's a new display, too.

I still need to put out the sign that says that you can have any combination of thread and jean color you'd like for L$150; but if you're reading this and you want a combo that isn't out, feel free to IM me and ask for it.

A few weeks ago I bought a Mannequin to show the clothing on (so I wouldn't have to tak all those dreaded Vendor Shots.) But when I tried to put my clothes on it, I found to my dismay that although it looked great with the vendor's clothes on it, mine don't match up at all on the wrists or ankles, and there are problems with the sides of the legs, too.

Personally, I wouldn't buy something from a vendor who shows really mismatched seams on a mannequin, along with a note that says, "Seams match on the real thing, I promise." So I decided not to put it out. Sigh.

Instead, I've put up an Almost Free pair of Jeans that go along with the Almost Free Hawaiian shirt. They are very blue, and have lime green stitching. You can buy them for L$1, and try them out to see if the Jeans are something that you'd like to have.

All of this goodness is available now, from my store in Livingtree. Jeans are L$50 for a pair, L$250 for a Fat Pack with seven pairs. Modify/Copy/NO Transfer.

Sunday, April 06, 2008

New Nail Polish for Second Life

I just finished revamping all the nail polish I sell in Second Life to include a variation that will make the bottom of the avatar legs look like the inside of a pair of pants, when the AV is wearing pants, instead of showing the skin on those polygons. (This is necessary because we don't actually wear clothes in SL. We have textures that change our appearance, and our body mesh is also "pushed out" to make it look like we have pants that aren't clinging to our legs and things. But really, it's our ankles there. So unless we have some shading on another of the texture layers on our legs, it looks like our ankles, not the inside of a pair of pants.)

While I was at it, I made another whole collection, with 20 colors based on some popular nail polish colors for this Spring/Summer.

And I started a program that I've been meaning to put in place for some time, so that people who collect my nail polish can get a freebie for being such good customers! If you buy seven shades, you can trade in the seven proofs of purchase you get in each bag for any one color of your choice.

The Proofs of Purchase were the thing that was holding me up, because I wanted them to look like nail polish bottles. But last night the Grid was down for most of the night, and I was up, so I made the bottles. Today, when the grid finally came back on line, I tested them, and they worked just as I hoped they would!

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They are made with a Sculpty; but it's actually two prims. One that's the shiny bottle surface, and a second one that has the top and the white lettering on it. This lets me have shine that doesn't obscure the words, and also allows me to change the color of the "nail polish" so that I don't have to upload a whole lot of textures. I'm quite pleased with them!

If you're in SL, please stop by and take a look!